by Kodai » 06/10/2011 4:06 PM
Well, I feel I should say something here. P=
I do thank you for sharing your idea, Freezy. It is a nice idea (and not an unfamiliar one), but I just don't think it fits very well with how the Trait system currently works. As was pointed out, Battle and Passive Traits are simply two parts of the same system. Battle Traits are still intended to be just that – Traits. The only true difference between Passive and Battle is that the latter have specific, real effects in battles. Otherwise, they're meant to describe what your pet is capable of, which the Passive Traits also do.
Dropping that point of the discussion, I also have a problem with the amount of Traits people would end up being able to choose. Going from your example, if someone took one of the more 'desirable' Traits such as Stoneblood, the pet would only have two or three Traits total to use in battle. Even being allowed only six from the 139 Traits is probably difficult enough for a battler (I say that since, again, I don't really battle), so having this number potentially cut further would simply put more strain on choosing Traits than necessary. On the other hand, someone could turn this around and give their pets more Traits than the current six if they portion their points correctly. For example, if there was a base Skill Point amount of 100 and the Elemental Attack Traits cost 10, a person could give their pet 10 out of the 11 Elemental Attacks. I don't know how much of a problem that scenario would actually be, but I'm still uncomfortable that the amount of Battle Traits a pet could have would vary so widely.
I must admit that I actually did like the basic idea of skill point allotment at first, but then Shieba pointed out how that could potentially be restricting for character development, and because I don't want to restrict character development for the sake of battling (RPing is the main focus on the site and RPing is all about character development), I'm inclined to agree more with that idea. I might very well have decided to use a skill point allotment system if battling was completely and totally separate from Traits, but I have no idea if separating them is even possible. I certainly don't know how I'd even attempt to go about it. If you do have ideas for separating them, I'd be interested in seeing them, at least (in the regular Suggestions area), but do remember just how difficult it was to revamp the existing system before.
On the topic of 'optimizing'. If you feel that it might be a problem (I don't know if it really is, but that's why I'm asking)... Do you think that cutting out Battle Traits that are very similar to other ones would help? (As a note, we could add the cut Traits to the Passive list, if people wanted to keep them.) I don't mean groups like the Elemental Attacks that do the exact same thing (except in terms of Elemental type). I mean Traits such as Arterial Strike/Opportune Sneak Attack/Tail Sweep or Avoidance/Chameleon Skin/Dodge that do similar things but have a type of hierarchy as to how 'good' they are. If your concern is that having such a hierarchy makes people go for the 'best' ones, do you think only having one of each type would cut down on optimizing? Or would that just create new problems? Without having much of a choice, I'm sure battle-centric people would end up putting the same or most of the same Traits on their battle pets (although maybe they do that now anyway?).
About the alignments – as I suggested before, I could add a sort of 'wildcard' alignment into it. Or... perhaps it would be better to forgo all those and actually create my own? XD; These are very much based on the old D&D alignments, after all (I felt they were rather comprehensive), so perhaps with the input of others, I can make alignment-based Traits you'd like. o uo Actually, since that is the purpose of this thread... Let's all do that. 8D Let's hear what sort of alignment-type Traits you'd like to see~ Since I'm pretty sure everyone that weighed in on them liked the idea of having some sort of alignment-based Traits, yes?